Cube Blast – Voxel Puzzle Game Unity Source Code
$49.00
- 100 original levels
- Level Editor: paint cubes or build from a pixel-art picture
- 4 boosters: Spring, Cannon, Propeller, UFO
- Rotating 3D voxel objects
- AdMob banner, interstitial, rewarded
- Unity IAP shop: coin packs, starter packs, Remove Ads
- Coins and hearts economy
- All settings in ScriptableObjects
- PDF guide and README included
Description
Cube Blast – Voxel Puzzle Game Unity Source Code is a ready-to-publish template. A 3D voxel object turns in the middle of the screen. Tap a shooter, send it to the rack and blast every cube it can see. Plan your moves: when the rack is full and nothing can be shot, the level is lost.
Features
- 100 original levels (fruit, animals, vehicles, objects and more)
- Rotating 3D voxel objects with GPU instancing – smooth on mobile
- 4 boosters: Spring, Cannon, Propeller, UFO
- Built-in Level Editor: paint cube by cube OR build a level from a pixel-art picture in one click, then play it right away
- Hidden “?” shooters, 5-slot rack, color-matched shooting
- All values in ScriptableObject settings: no coding needed to tune the game
- Splash, Home, Shop, Settings, Pause (with Restart), Level Complete and Level Failed screens
- Sound effects, vibration, particle effects, ready-made UI skin
Monetization
- AdMob: banner, interstitial and rewarded ads (test ads included; enter your own ids)
- Unity IAP: coin packs, starter packs, Remove Ads (test purchases in the editor)
- Coins and hearts economy, 2X reward, free heart and free booster for a rewarded ad
- Every price, ad rule and product id is editable in one settings asset
How to Play?
- Drag the object to turn it and show more cubes.
- Tap a shooter: it goes to the rack and shoots the visible cubes of its color.
- Remove all cubes to win. If the rack is full and no shooter can hit a visible cube, you lose.
- Use boosters when you are stuck.
What You’ll Get?
- Full Unity game source code (6000.3), Built-in Render Pipeline, portrait 1080×1920
- 100 levels and the Level Editor
- Step-by-step PDF guide and README (setup, settings, level editor, changing look and texts, ads and purchases, Android and iOS build and publish)
Note
In-app purchases work only in a store build; the editor uses a purchase simulation. The iOS code path is included (a Mac with Xcode is needed to build); the game was tested on Android. Sounds for Cannon, Propeller and UFO are stand-ins; replace them with your own if you like. Set your own package name before publishing.
Requirements
Unity 6 (6000.3 LTS), Built-in Render Pipeline, Input System package. Android Build Support (and iOS Build Support with a Mac for iOS). Packages (installed automatically): Unity UI, Input System, Google Mobile Ads, Unity In-App Purchasing.
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