Cannon Carnival – Physics Game Unity Source Code
$39.00
- 200 levels in 4 worlds
- Level Editor: place pieces and play at once
- 4 boosters: Giant Ball, Rocket, Unlimited Ball, Magic Wand
- 10 piece types, strong pieces crack before they break
- AdMob banner, interstitial, rewarded
- Unity IAP shop: coin packs, starter packs, Remove Ads
- Coins and hearts economy
- All settings in ScriptableObjects
- PDF guide and README included
Description
Cannon Carnival – Physics Game Unity Source Code is a ready-to-publish template. A stack of cans, cubes, crowns, ice, gold and jars stands on a table. Tap to fire the cannon, knock every piece off the table and clear the level before you run out of balls.
Features
- 200 levels in four worlds: meadow, snow, beach and desert
- Real 3D physics: stacks wobble, topple and fall; strong pieces crack before they break
- 10 piece types: can, cube, brick, plus cube, crown, ice, candy, gold, jar, tall jar
- 4 boosters: Giant Ball, Rocket, Unlimited Ball, Magic Wand
- Built-in Level Editor: place pieces, drop them to rest, mirror, set the balls and play the level right away
- All values in ScriptableObject settings: no coding needed to tune the game
- Splash, Home, Shop, Settings, Pause (with Restart), Level Complete and Level Failed screens
- Sound effects, vibration, particle effects, confetti celebration, ready-made UI skin
Monetization
- AdMob: banner, interstitial and rewarded ads (test ads included; enter your own ids)
- Unity IAP: coin packs, starter packs, Remove Ads (test purchases in the editor)
- Coins and hearts economy, 2X reward, free heart and free booster for a rewarded ad
- Every price, ad rule and product id is editable in one settings asset
How to Play?
- Tap where you want to shoot: the cannon fires a ball to that point.
- Knock every piece off the table to win. If you run out of balls and pieces are still standing, you lose.
- Use boosters when you are stuck: Giant Ball, Rocket, Unlimited Ball and Magic Wand.
What You’ll Get?
- Full Unity game source code (6000.3), Built-in Render Pipeline, portrait 1080×1920
- 200 levels and the Level Editor
- Step-by-step PDF guide and README (setup, settings, level editor, changing look and texts, ads and purchases, Android and iOS build and publish)
Note
In-app purchases work only in a store build; the editor uses a purchase simulation. The iOS code path is included (a Mac with Xcode is needed to build); the game was tested on Android. Set your own package name before publishing.
Requirements
Unity 6 (6000.3 LTS), Built-in Render Pipeline, Input System package. Android Build Support (and iOS Build Support with a Mac for iOS). Packages (installed automatically): Unity UI, Input System, Google Mobile Ads, Unity In-App Purchasing.
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