Arrow Escape Unity Source Code + Level Editors
$24.00
- Complete editable Unity game source with portrait and landscape scenes.
- 25 authored levels followed by seeded procedural continuation.
- 4 boosters — Hint, Shield, Scissors and Lantern.
- Manual and automatic level editors with validation support.
- Arrow-clearing puzzle systems including paths, hearts, locks, keys, sleeping arrows and picture boards.
- Simulated banner, interstitial and rewarded ads through the included shared kit.
- Development controls for level jumps, boosters, service toggles and vibration.
- Offline HTML and PDF documentation plus Android and WebGL demos.
Description
Build a clean 2D arrow-clearing puzzle with Arrow Escape Unity Source Code + Level Editors. Tap a free arrow to send it off the board in its head direction, preview paths with a long press, and clear every arrow without wasting the available hearts.
Dense arrow boards, picture silhouettes, key-and-lock arrows, sleeping arrows, heart limits and animated flow streaks create an accessible puzzle loop with increasing constraints.
GAMEPLAY LOOP
- Inspect each arrow’s direction and surrounding flight path.
- Tap a free arrow to launch it off the board.
- Long-press an arrow to preview its path before committing.
- Manage hearts, keys, locks and sleeping-arrow constraints.
- Clear every arrow to complete the level.
CAMPAIGN AND LEVEL EDITORS
- 25 authored levels are included, followed by seeded procedural continuation.
- A visual manual level editor supports arrow, direction, lock, key and picture-layout authoring.
- Automatic generation and validation tools support repeatable content creation.
- Portrait and landscape scenes support Android, browser preview and Unity Editor testing.
BOOSTERS AND MOBILE SYSTEMS
Four working boosters—Hint, Shield, Scissors and Lantern—are integrated with progression and guided first use.
Advertising adapter included. The Unity puzzle game template uses Dummy mode for simulated banner, interstitial and rewarded placements. Provider SDKs are not bundled; real advertising requires a separately installed official SDK, your own identifiers and platform configuration.
RETHEME AND EXTEND
- Replace arrows, board styling, interface colors, particles, audio and result presentation.
- Change visible menu and HUD strings using the exact files and methods documented in the game-specific reskin guide.
- Adjust layouts, directions, hearts, locks, keys, sleeping arrows, objectives, boosters and progression through editable data.
- Full C# source, scenes, assets and authoring tools are included.
PROJECT ORGANIZATION
- Unity 6000.0.62f1 with URP 17.0.4, uGUI 2.0.0 and Input System 1.14.2.
- Portrait and landscape scenes, sound, music, local saves and development controls are included.
- Offline game documentation, shared-kit documentation and level editors are included.
- Android and WebGL are the demonstrated targets; no Built-in Render Pipeline, HDRP or untested iOS compatibility claim is made.
BEFORE A PRODUCTION RELEASE
- The Android APK is a debug-signed development demo, not a production-signed store binary.
- Install required provider SDKs and replace Dummy service settings with your production configuration.
- Configure your own identifiers, branding, privacy and consent settings, credentials and signing keys.
- Test all enabled systems on target devices before release; no physical-device test is claimed for the supplied APK.
THIRD-PARTY CONTENT
Required font, icon, TextMeshPro, dependency and shared-kit notices are retained in the buyer package with their applicable license information.
GUIDANCE
The online Arrow Escape guide covers setup, gameplay, exact color and visible-text reskinning, level authoring, optional advertising configuration, signing, release builds and troubleshooting.
MEDIA CLARIFICATION
Illustrated marketing key art is separate from authentic gameplay captures. Gallery images 01–05 show this Unity game source code and its tools. Optional service examples require separate SDKs and configuration.
Requirements
- Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4.
- Unity UI 2.0.0 and Input System 1.14.2 with Active Input Handling set to Both.
- Android Build Support with matching SDK, NDK and OpenJDK for Android builds.
- WebGL Build Support for browser builds.
- Keep the complete game folder, HyperCasualLiveOpsKit, TextMesh Pro resources and metadata together.
- Ads are Dummy/simulated and IAP is Disabled. Real services require separately obtained SDKs, accounts, identifiers and configuration.
- Your own signing credentials and release settings are required for production distribution.
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