Agent Ricochet Unity Source Code + Level Editors
$24.00
- Complete editable Unity game source with portrait and landscape scenes.
- 25 authored levels followed by seeded procedural continuation.
- 4 boosters — Spy Scope, Extra Mag, Boom Round and Agent Intel.
- Manual and automatic level editors with validation support.
- Deterministic ricochet systems with mirrors, glass, ropes, safes, barrels and guarded targets.
- Simulated banner, interstitial and rewarded ads through the included shared kit.
- Development controls for level jumps, boosters, service toggles and vibration.
- Offline HTML and PDF documentation plus Android and WebGL demos.
Description
Build a polished 2D ricochet physics puzzle with Agent Ricochet Unity Source Code + Level Editors. Drag to aim the agent, release to fire, and use ricochets and chain reactions to knock out every henchman while protecting the scientist and conserving limited ammunition.
Mirrors, glass, ropes, hanging safes, pillars, barrels, armoured guards, hostage constraints and final-shot slow motion create a varied physics-puzzle campaign.
GAMEPLAY LOOP
- Drag to preview the shot direction and release to fire.
- Use walls, mirrors and level objects to create planned ricochets.
- Trigger barrels, falling safes, glass and rope-based chain reactions.
- Protect the scientist and agent while managing limited ammunition.
- Complete every target objective to advance the campaign.
CAMPAIGN AND LEVEL EDITORS
- 25 authored levels are included, followed by seeded procedural continuation.
- A visual manual level editor supports direct layout, target, obstacle and physics-object authoring.
- Automatic generation and validation tools support repeatable content creation.
- Portrait and landscape scenes support Android, browser preview and Unity Editor testing.
BOOSTERS AND MOBILE SYSTEMS
Four working boosters—Spy Scope, Extra Mag, Boom Round and Agent Intel—are integrated with progression and guided first use.
Advertising adapter included. The Unity puzzle game template uses Dummy mode for simulated banner, interstitial and rewarded placements. Provider SDKs are not bundled; real advertising requires a separately installed official SDK, your own identifiers and platform configuration.
RETHEME AND EXTEND
- Replace characters, environments, projectiles, interface colors, particles, audio and result presentation.
- Change visible menu and HUD strings using the exact files and methods documented in the game-specific reskin guide.
- Adjust ammunition, ricochet limits, targets, obstacles, objectives, boosters, rewards and progression through editable project data.
- Full C# source, scenes, assets and authoring tools are included.
PROJECT ORGANIZATION
- Unity 6000.0.62f1 with URP 17.0.4, uGUI 2.0.0 and Input System 1.14.2.
- Portrait and landscape scenes, sound, music, local saves and development controls are included.
- Offline game documentation, shared-kit documentation and level editors are included.
- Android and WebGL are the demonstrated targets; no Built-in Render Pipeline, HDRP or untested iOS compatibility claim is made.
BEFORE A PRODUCTION RELEASE
- The Android APK is a debug-signed development demo, not a production-signed store binary.
- Install required provider SDKs and replace Dummy service settings with your production configuration.
- Configure your own application identifiers, branding, privacy and consent settings, credentials and signing keys.
- Test all enabled systems on target devices before release; no physical-device test is claimed for the supplied APK.
THIRD-PARTY CONTENT
Required font, icon, TextMeshPro, dependency and shared-kit notices are retained in the buyer package with their applicable license information.
GUIDANCE
The online Agent Ricochet guide covers setup, gameplay, exact color and visible-text reskinning, level authoring, optional advertising configuration, signing, release builds and troubleshooting.
MEDIA CLARIFICATION
Illustrated marketing key art is separate from authentic gameplay captures. Gallery images 01–05 show this Unity game source code and its tools. Optional service examples require separate SDKs and configuration.
Requirements
- Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4.
- Unity UI 2.0.0 and Input System 1.14.2 with Active Input Handling set to Both.
- Android Build Support with matching SDK, NDK and OpenJDK for Android builds.
- WebGL Build Support for browser builds.
- Keep the complete game folder, HyperCasualLiveOpsKit, TextMesh Pro resources and metadata together.
- Ads are Dummy/simulated and IAP is Disabled. Real services require separately obtained SDKs, accounts, identifiers and configuration.
- Your own signing credentials and release settings are required for production distribution.
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