Nut Bolt Sort Unity Source Code
$24.00
- Complete editable Unity game source with portrait and landscape scenes.
- 25 authored levels followed by seeded procedural continuation.
- 4 boosters — Undo, Hint, Spare Bolt, and Rust Spray.
- Manual and automatic level tools with solver-based authoring support.
- Tutorial, progression, gears, sound effects, music, and haptic hooks included for customization.
- Simulated banner, interstitial, and rewarded ads through the included HyperCasual LiveOps Kit; production providers require separate SDK installation and configuration.
- Global developer panel for level jumps, boosters, ad toggles, and vibration.
- Offline HTML documentation included.
Description
Build a colourful workshop sorting puzzle with Nut Bolt Sort Unity Source Code. Tap a bolt to lift its matching top nuts, move them onto compatible bolts, group each color, uncover rusty nuts, and free padlocked bolts with the key nut.
Every move changes which nuts are available next, so players must complete matching stacks without blocking future placements. The package combines authored progression, seeded continuation, four boosters, authoring tools, responsive scenes, and mobile-service adapters in one customizable project.
HyperCasual LiveOps Kit is included for simulated ads, haptics, progression hooks, and other configurable mobile systems.
GAMEPLAY LOOP
- Tap a bolt to select its currently available run of matching top nuts.
- Move the selected nuts onto an empty bolt or a bolt with a compatible top colour.
- Complete matching colour stacks while preserving space for later moves.
- Uncover rusty nuts and use the key nut to release padlocked bolts.
- Finish the board to trigger the connected reward and progression flow.
CAMPAIGN AND LEVEL TOOLS
- 25 authored levels are included, followed by seeded procedural continuation.
- A Manual Level Editor supports direct puzzle authoring and revision.
- Automatic generation and solver-based tools support repeatable content creation.
- Touch and pointer controls support Android, browser preview, and Unity Editor testing.
BOOSTERS AND MOBILE SYSTEMS
Four working boosters—Undo, Hint, Spare Bolt, and Rust Spray—are integrated with the game flow.
Advertising adapter included. This Unity game source code uses Dummy mode for simulated banner, interstitial, and rewarded placements. Google Mobile Ads and other provider SDKs are not bundled. Real advertising requires a separately installed provider SDK, your own service identifiers, and platform configuration. Optional kit services are configurable capabilities; they are not represented as production services already enabled for this game.
RETHEME AND EXTEND
- Replace workshop art, bolt and nut visuals, interface styling, particles, audio, and result presentation.
- Adjust level content, procedural settings, booster behavior, rewards, and progression through editable project data.
- Use the global developer panel for level jumps, boosters, ad toggles, and vibration testing.
- Full C# source, scenes, assets, and authoring tools are included for customization.
PROJECT ORGANIZATION
- Unity 6000.0.62f1 with URP 17.0.4, uGUI 2.0.0, Input System 1.14.2, and Active Input Handling set to Both.
- Portrait Android and browser demos are provided, and an additional landscape scene is included.
- Offline HTML documentation, gameplay systems and level tools are included; Android and WebGL demos are available online.
- No Built-in Render Pipeline, HDRP, or iOS compatibility claim is made.
BEFORE A PRODUCTION RELEASE
- The downloadable Android APK is a debug-signed development demo, not a production-signed store binary.
- Install required vendor SDKs and replace Dummy or simulated service settings with your production configuration.
- Configure your own application identifiers, branding, privacy and consent settings, credentials, and signing keys.
- Browser services can differ from native mobile services. Test all enabled systems on target devices before release; no physical-device test is claimed for the supplied APK.
THIRD-PARTY CONTENT
Nunito and Lilita One fonts (SIL OFL), Material Icons (Apache 2.0), TextMesh Pro/Liberation Sans resources, Kenney CC0 sound effects, and the HyperCasual LiveOps Kit’s disclosed easing-equation attribution are included with their applicable notices. Unity Registry dependencies are listed in the project manifest.
GUIDANCE
The online Nut Bolt Sort guide covers setup, gameplay, reskinning, level authoring and generation, optional ads configuration, signing, release builds, and troubleshooting. Use the marketplace item support channel for product help.
AI ASSISTANCE DISCLOSURE
AI assistance was used in development of this Unity puzzle game template, including code assistance. OpenAI Codex assisted the standalone export, customer documentation, and storefront copy. Product marketing artwork uses AI assistance where identified; authentic gameplay captures are recorded from the actual game. Historical model/version details not verified from source records are not asserted.
The included HyperCasual LiveOps Kit has its own AI-DISCLOSURE.txt identifying its generated artwork. See Third-Party Notices.txt for dependency and licence information.
MEDIA CLARIFICATION
Illustrated marketing key art is separate from authentic gameplay captures. Gallery images 01–05 show this game and its tools; 06–09 show shared HyperCasual LiveOps Kit capabilities and demos. Optional services require separate SDKs and configuration. Delivered ads are simulated and IAP is Disabled.
Requirements
- Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4.
- Unity UI (uGUI) 2.0.0 and Input System 1.14.2 with Active Input Handling set to Both.
- Android Build Support with matching SDK, NDK, and OpenJDK for Android builds.
- WebGL Build Support for browser builds.
- Keep the complete game folder, its required Kit, HyperCasualLiveOpsKit, TextMesh Pro resources, and metadata together.
- Android and WebGL are the demonstrated targets. No Built-in Render Pipeline, HDRP, or iOS compatibility claim is made.
- Ads are Dummy/simulated and IAP is Disabled. Real services require separately obtained official SDKs, accounts, identifiers, and configuration.
- Your own signing credentials and release settings are required for production distribution. The supplied Android demo is debug signed, and no physical-device test is claimed.
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