Mall Tycoon Unity Source Code + Level Editors
$24.00
- Complete editable Unity game source with portrait and landscape scenes.
- 25 authored levels followed by seeded procedural continuation.
- 4 boosters — Roller Skates, Cash Magnet, Happy Tunes, and Extra Hands.
- Manual and automatic level editors with validation support.
- Mall management systems including shops, queues, restocking, staff, upgrades, rank XP, and objectives.
- Simulated banner, interstitial, and rewarded ads through the included HyperCasual LiveOps Kit.
- Development controls for level jumps, boosters, ad toggles, and vibration.
- Offline HTML documentation for the game and shared kit, plus Android and WebGL demos.
Description
Build a colorful 3D mall management game with Mall Tycoon Unity Source Code + Level Editors. Move with a virtual joystick, serve shoppers, collect cash, open shops, hire helpers, and restock shelves from the stockroom.
The progression loop combines shopper queues, shop expansion, litter cleanup, staff, permanent upgrades, rank XP, and guided objectives without relying on a countdown loss timer.
This Unity game source code is included for simulated ads, haptics, progression hooks, and other configurable mobile systems.
GAMEPLAY LOOP
- Walk through the mall with responsive virtual-joystick controls.
- Serve shopper queues, collect cash, and restock shelves from delivered boxes.
- Stand on purchase pads to open shops, improve services, and hire helpers.
- Clear litter, manage staff, earn rank XP, and complete guided objectives.
- Expand the mall to trigger the connected reward and progression flow.
CAMPAIGN AND LEVEL EDITORS
- 25 authored levels are included, followed by seeded procedural continuation.
- A Manual Level Editor supports direct management-stage authoring and revision.
- Automatic generation and validation tools support repeatable content creation.
- Portrait and landscape scenes support Android, browser preview, and Unity Editor testing.
BOOSTERS AND MOBILE SYSTEMS
Four working boosters—Roller Skates, Cash Magnet, Happy Tunes, and Extra Hands—are integrated with the game flow.
Advertising adapter included. The Unity puzzle game template uses Dummy mode for simulated banner, interstitial, and rewarded placements. Google Mobile Ads and other provider SDKs are not bundled. Real advertising requires a separately installed provider SDK, your own service identifiers, and platform configuration.
RETHEME AND EXTEND
- Replace mall environments, shop art, characters, interface styling, effects, and audio.
- Adjust shops, queues, inventory, staff, objectives, upgrades, rewards, and progression through editable data.
- Use the development controls for level jumps, boosters, ad toggles, and vibration testing.
- Full C# source, scenes, assets, and authoring tools are included for customization.
PROJECT ORGANIZATION
- Unity 6000.0.62f1 with URP 17.0.4, uGUI 2.0.0, Input System 1.14.2, and Active Input Handling set to Both.
- Portrait and landscape scenes, sound, music, local saves, and development controls are included.
- Offline game and shared-kit documentation, gameplay systems, and level editors are included.
- No Built-in Render Pipeline, HDRP, or iOS compatibility claim is made.
BEFORE A PRODUCTION RELEASE
- The downloadable Android APK is a debug-signed development demo, not a production-signed store binary.
- Install required vendor SDKs and replace Dummy or simulated service settings with your production configuration.
- Configure your own application identifiers, branding, privacy and consent settings, credentials, and signing keys.
- Test all enabled systems on target devices before release; no physical-device test is claimed for the supplied APK.
THIRD-PARTY CONTENT
Required font, icon, TextMesh Pro, dependency, and shared-kit notices are retained in the buyer package with their applicable licence information.
GUIDANCE
The online Mall Tycoon guide covers setup, gameplay, reskinning, level authoring and generation, optional ads configuration, signing, release builds, and troubleshooting.
MEDIA CLARIFICATION
Illustrated marketing key art is separate from authentic gameplay captures. Gallery images 01–05 show this game and its tools; 06–09 show shared HyperCasual LiveOps Kit capabilities and demos. Optional services require separate SDKs and configuration.
Requirements
- Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4.
- Unity UI 2.0.0 and Input System 1.14.2 with Active Input Handling set to Both.
- Android Build Support with matching SDK, NDK, and OpenJDK for Android builds.
- WebGL Build Support for browser builds.
- Keep the complete game folder, HyperCasualLiveOpsKit, TextMesh Pro resources, and metadata together.
- Android and WebGL are the demonstrated targets. No Built-in Render Pipeline, HDRP, or iOS compatibility claim is made.
- Ads are Dummy/simulated and IAP is Disabled. Real services require separately obtained official SDKs, accounts, identifiers, and configuration.
- Your own signing credentials and release settings are required for production distribution.
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