Blade Arena – 3D Action Game Unity Source Code

$24.00

  • 25 authored levels and seeded procedural continuation.
  • Four boosters: Potion, Whirlwind, Aegis, Time Warp.
  • Manual level editor, procedural generation and authoring validation.
  • Portrait and landscape scenes, sound effects, local saves and development controls.
  • HyperCasual LiveOps Kit with simulated banner/interstitial/rewarded placements and native haptic hooks.
  • Offline customer and kit documentation, Android and browser demos.
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Description

Blade Arena – 3D Action Game Unity Source Code comes with complete editable Unity source. Drag the virtual joystick to steer your fighter. The trailing blade swings as you circle and turn. Use Spin Slash when ready and defeat the clockwork gladiator waves while avoiding attacks and traps.

Drag the virtual joystick to steer your fighter. The trailing blade swings as you circle and turn; use Spin Slash and defeat clockwork gladiator waves while avoiding attacks and traps.

Single-player arena combat, trailing-blade movement, Spin Slash, enemy waves, configurable arena shapes and authoring validation create a flexible action-game foundation.

Download the Android Demo

The included HyperCasual LiveOps Kit provides reusable backend-ready and native mobile foundations for advertising, in-app purchases, haptics, notifications, permissions, analytics, cloud/platform adapters, progression, economy, rewards and engagement systems. Simulated backends support development and testing; production providers require your own SDKs, accounts and identifiers.

GAMEPLAY LOOP

  • Complete the core objective through clear mobile-friendly interactions.
  • Progress through 25 authored levels followed by seeded procedural continuation.
  • Use Potion, Whirlwind, Aegis and Time Warp as integrated progression tools.
  • Restart, pause and continue with local progression and responsive portrait/landscape presentation.

CAMPAIGN AND LEVEL EDITORS

  • 25 authored levels plus deterministic procedural continuation.
  • A visual manual level editor supports arena layouts, enemies, traps, objectives and combat tuning.
  • Automatic generation and validation tools support repeatable content creation.
  • Portrait and landscape scenes support Android, browser preview and Unity Editor testing.

BOOSTERS AND MOBILE SYSTEMS

Four working boosters – Potion, Whirlwind, Aegis and Time Warp – are integrated with progression and guided first use.

Advertising adapter included. This Unity 3d action game uses Dummy mode for simulated banner, interstitial and rewarded placements. Provider SDKs are not bundled; production advertising requires a separately installed official SDK, your own identifiers and platform configuration.

RETHEME AND EXTEND

  • Replace game art, interface colors, particles, audio and result presentation.
  • Change visible menu and HUD strings using the exact files and methods documented in the game-specific reskin guide.
  • Adjust level rules, objectives, boosters, rewards and progression through editable project data.
  • Full C# source, scenes, assets and authoring tools are included.

PROJECT ORGANIZATION

  • Unity 6000.0.62f1 with URP 17.0.4, uGUI 2.0.0 and Input System 1.14.2.
  • Portrait and landscape scenes, sound, music, local saves and development controls are included.
  • Offline game documentation, shared-kit documentation and level editors are included.
  • Android and WebGL are the demonstrated targets.

BEFORE A PRODUCTION RELEASE

  • The Android APK is a debug-signed development demo, not a production-signed store binary.
  • Install required provider SDKs and replace Dummy service settings with your production configuration.
  • Configure your own application identifiers, branding, privacy and consent settings, credentials and signing keys.
  • Test all enabled systems on target devices before release.

THIRD-PARTY CONTENT

Required font, icon, TextMeshPro, dependency and shared-kit notices are retained in the buyer package with their applicable license information.

GUIDANCE

The online Blade Arena guide covers setup, gameplay, exact color and visible-text reskinning, level authoring, optional advertising configuration, signing, release builds and troubleshooting.

MEDIA CLARIFICATION

Illustrated marketing key art is separate from authentic gameplay captures. Gallery images show this Unity action game template and its included tools. Optional service examples require separate SDKs and configuration.

Requirements

  • Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4.
  • Unity UI 2.0.0 and Input System 1.14.2 with Active Input Handling set to Both.
  • Android Build Support with matching SDK, NDK and OpenJDK for Android builds.
  • WebGL Build Support for browser builds.
  • Keep the complete game folder, HyperCasualLiveOpsKit, TextMesh Pro resources and metadata together.
  • Ads are Dummy/simulated and IAP is Disabled. Real services require separately obtained SDKs, accounts, identifiers and configuration.
  • Your own signing credentials and release settings are required for production distribution.

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