Candy Catcher – Unity Game Source Code brings a classic childhood-inspired arcade experience into a modern, ready-to-use package for developers and publishers. Designed for quick deployment and easy customization, this project is perfect for anyone looking to release a fun, casual mobile game using clean and professional source code. Whether you are a beginner learning Unity or an experienced developer searching for a complete base, this game offers both simplicity and powerful features.
Unity Template Inspired by Classic Arcade Gameplay
This product works as a versatile Unity template that recreates the charm of classic candy-catching games while using modern mobile mechanics. The core gameplay is simple and addictive: bounce and catch candies into a basket while aiming for the highest score. Because the mechanics are easy to understand, the template is ideal for a wide audience, including casual and younger players.
The Unity template supports both motion sensor controls and touch buttons, giving developers flexibility in how players interact with the game. You can easily enable or disable control methods or customize them to suit your target audience. Reskinning the game is straightforward, allowing you to change candies, baskets, backgrounds, and UI elements without rewriting core logic.
For a website focused on source code, this template provides more than just gameplay. It offers a clear structure and reusable systems that can be adapted to other arcade-style projects. Developers can study the code to understand input handling, scoring systems, and UI flow, making it both a learning tool and a production-ready asset.
Unity Project with Social and Reward Features
As a complete Unity project, Candy Catcher includes several modern features that improve engagement and retention. A worldwide leaderboard allows players to compete with others globally, increasing replay value and encouraging long-term interaction. Players can also share their scores with friends, turning the game into a fun challenge-based experience.
The project includes a reward video system that grants players one free extra chance. This feature not only improves user experience but also opens the door for monetization through rewarded ads. Unlockable baskets add progression to the gameplay, motivating players to keep playing and collecting rewards.
From a technical perspective, the project is well-organized and easy to extend. Developers can add new baskets, candies, levels, or events without breaking existing systems. For anyone distributing Unity source code, this project demonstrates how to integrate social features and rewards into a lightweight, casual game.
Unity Game Designed for Fun, Sharing, and Replayability
At its heart, Candy Catcher is a highly enjoyable Unity game that blends nostalgia with modern mobile design. The simple act of catching candies, combined with smooth controls and colorful visuals, creates an experience that is both relaxing and addictive. The option to use motion sensors adds a unique twist that makes gameplay more immersive and fun.
The competitive elements, such as leaderboards and score sharing, encourage players to return and challenge themselves and others. Unlockable baskets provide a sense of progression, while reward videos give players a second chance without frustration. These elements work together to increase retention and session length.
For a source code–driven website, Candy Catcher – Unity Game Source Code is a valuable addition. It delivers a complete Unity game, a flexible template, and well-structured code that developers can learn from or customize. Whether your goal is education, reskinning, or publishing a new title, this Unity game source code gives you a strong and enjoyable foundation to build upon.
Features
- Leaderboard Integration
- In-App to remove ads
- Easy share score with screenshot
- Google Analytics to track users
- Unity Reward Video to Earn more
- Google Admob Banner and Interstitial ads
- Very easy to reskin game with TGS Menu/Plugin Manager
Requirements
- Unity 5.4
- Xcode 7 up
- Android SDK 16 up

