If you’re a mobile game developer looking to boost your ad revenue, this AppLovin Unity tutorial is the perfect starting point. AppLovin is a leading mobile advertising platform that offers high eCPMs, user-level ad targeting, and strong mediation support. Integrating AppLovin into your Unity project allows you to monetize your app effectively through various ad formats like interstitials, rewarded videos, and banners. With proper implementation, you can improve your game’s profitability while maintaining a smooth user experience.
Unity AppLovin Integration
The first step in Unity AppLovin integration is to create an account on the AppLovin platform. Once registered, set up a new app in the AppLovin dashboard and generate your unique SDK key. This key is essential for initializing the SDK within your Unity project.
After that, download the latest AppLovin MAX SDK and import it into your Unity project. AppLovin MAX is their advanced monetization solution that supports mediation and optimization. Make sure to follow the integration guide provided by AppLovin to avoid any setup issues. Once the SDK is added, you’ll need to initialize it using your SDK key and configure your ad units, such as rewarded ads or interstitials.
Testing is an important part of this process. AppLovin provides test ad unit IDs to ensure your ads load and display correctly before launching your game. Always test on multiple devices to make sure everything works smoothly.
How To Add AppLovin Ads In Unity
Knowing how to add AppLovin ads in Unity isn’t just about adding the SDK; it’s also about understanding where and when to display ads for the best results. Rewarded ads work well when tied to meaningful in-game incentives, while interstitials should be shown during natural breaks in gameplay, like between levels. Proper ad placement improves engagement and keeps players from feeling overwhelmed or interrupted.
A successful Unity AppLovin integration also involves using mediation to maximize your earnings. AppLovin MAX allows you to connect multiple ad networks, optimizing revenue by automatically choosing the best-paying ad for each impression. It’s a powerful tool that helps developers get the most out of every user session.
Conclusion
In summary, this AppLovin Unity tutorial equips you with the knowledge to monetize your game effectively. By combining smart implementation, strategic placement, and reliable testing, you’ll be able to generate more revenue while maintaining a great user experience.
Script: ApplovinAds.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ApplovinAds : MonoBehaviour
{
public string bannerID = "";
public string interstitialID = "";
public string rewardedID = "";
public string sdkKey = "";
// Start is called before the first frame update
void Start()
{
MaxSdkCallbacks.OnSdkInitializedEvent += (MaxSdkBase.SdkConfiguration sdkConfiguration) => {
// AppLovin SDK is initialized, start loading ads
};
MaxSdk.SetSdkKey(sdkKey);
MaxSdk.InitializeSdk();
InitializeBannerAds();
InitializeInterstitialAds();
InitializeRewardedAds();
}
public void InitializeBannerAds()
{
// Banners are automatically sized to 320×50 on phones and 728×90 on tablets
// You may call the utility method MaxSdkUtils.isTablet() to help with view sizing adjustments
MaxSdk.CreateBanner(bannerID, MaxSdkBase.BannerPosition.BottomCenter);
// Set background or background color for banners to be fully functional
MaxSdk.SetBannerBackgroundColor(bannerID, Color.clear);
MaxSdkCallbacks.Banner.OnAdLoadedEvent += OnBannerAdLoadedEvent;
MaxSdkCallbacks.Banner.OnAdLoadFailedEvent += OnBannerAdLoadFailedEvent;
MaxSdkCallbacks.Banner.OnAdClickedEvent += OnBannerAdClickedEvent;
MaxSdkCallbacks.Banner.OnAdRevenuePaidEvent += OnBannerAdRevenuePaidEvent;
MaxSdkCallbacks.Banner.OnAdExpandedEvent += OnBannerAdExpandedEvent;
MaxSdkCallbacks.Banner.OnAdCollapsedEvent += OnBannerAdCollapsedEvent;
}
private void OnBannerAdLoadedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnBannerAdLoadFailedEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo) { }
private void OnBannerAdClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnBannerAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnBannerAdExpandedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnBannerAdCollapsedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
public void ShowBanner()
{
MaxSdk.ShowBanner(bannerID);
}
public void HideBanner()
{
MaxSdk.HideBanner(bannerID);
}
public void InitializeInterstitialAds()
{
// Attach callback
MaxSdkCallbacks.Interstitial.OnAdLoadedEvent += OnInterstitialLoadedEvent;
MaxSdkCallbacks.Interstitial.OnAdLoadFailedEvent += OnInterstitialLoadFailedEvent;
MaxSdkCallbacks.Interstitial.OnAdDisplayedEvent += OnInterstitialDisplayedEvent;
MaxSdkCallbacks.Interstitial.OnAdClickedEvent += OnInterstitialClickedEvent;
MaxSdkCallbacks.Interstitial.OnAdHiddenEvent += OnInterstitialHiddenEvent;
MaxSdkCallbacks.Interstitial.OnAdDisplayFailedEvent += OnInterstitialAdFailedToDisplayEvent;
// Load the first interstitial
LoadInterstitial();
}
private void LoadInterstitial()
{
MaxSdk.LoadInterstitial(interstitialID);
}
private void OnInterstitialLoadedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
//
}
private void OnInterstitialLoadFailedEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo)
{
LoadInterstitial();
}
private void OnInterstitialDisplayedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnInterstitialAdFailedToDisplayEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo, MaxSdkBase.AdInfo adInfo)
{
// Interstitial ad failed to display. AppLovin recommends that you load the next ad.
LoadInterstitial();
}
private void OnInterstitialClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnInterstitialHiddenEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
// Interstitial ad is hidden. Pre-load the next ad.
LoadInterstitial();
}
public void ShowInterstitial()
{
if (MaxSdk.IsInterstitialReady(interstitialID))
{
MaxSdk.ShowInterstitial(interstitialID);
}
}
public void InitializeRewardedAds()
{
// Attach callback
MaxSdkCallbacks.Rewarded.OnAdLoadedEvent += OnRewardedAdLoadedEvent;
MaxSdkCallbacks.Rewarded.OnAdLoadFailedEvent += OnRewardedAdLoadFailedEvent;
MaxSdkCallbacks.Rewarded.OnAdDisplayedEvent += OnRewardedAdDisplayedEvent;
MaxSdkCallbacks.Rewarded.OnAdClickedEvent += OnRewardedAdClickedEvent;
MaxSdkCallbacks.Rewarded.OnAdRevenuePaidEvent += OnRewardedAdRevenuePaidEvent;
MaxSdkCallbacks.Rewarded.OnAdHiddenEvent += OnRewardedAdHiddenEvent;
MaxSdkCallbacks.Rewarded.OnAdDisplayFailedEvent += OnRewardedAdFailedToDisplayEvent;
MaxSdkCallbacks.Rewarded.OnAdReceivedRewardEvent += OnRewardedAdReceivedRewardEvent;
// Load the first rewarded ad
LoadRewardedAd();
}
private void LoadRewardedAd()
{
MaxSdk.LoadRewardedAd(rewardedID);
}
private void OnRewardedAdLoadedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
//
}
private void OnRewardedAdLoadFailedEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo)
{
LoadRewardedAd();
}
private void OnRewardedAdDisplayedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnRewardedAdFailedToDisplayEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo, MaxSdkBase.AdInfo adInfo)
{
// Rewarded ad failed to display. AppLovin recommends that you load the next ad.
LoadRewardedAd();
}
private void OnRewardedAdClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnRewardedAdHiddenEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
// Rewarded ad is hidden. Pre-load the next ad
LoadRewardedAd();
}
private void OnRewardedAdReceivedRewardEvent(string adUnitId, MaxSdk.Reward reward, MaxSdkBase.AdInfo adInfo)
{
// The rewarded ad displayed and the user should receive the reward
}
private void OnRewardedAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
// Ad revenue paid. Use this callback to track user revenue.
}
public void ShowRewarded()
{
if (MaxSdk.IsRewardedAdReady(rewardedID))
{
MaxSdk.ShowRewardedAd(rewardedID);
}
}
}
Check Integration Guide From Here
Integrating AppLovin into your Unity game is a great way to boost your monetization with banner, interstitial and rewarded ads. To maximize your earnings, it’s often beneficial to use multiple ad networks. If you want to add another popular platform to your project, check out How To Add AdMob In Unity Game for a detailed guide on integrating AdMob alongside AppLovin.